Precise move-set data, duo boon prerequisite trees and boss mechanics β plus free planners for Arcana Grasp, Fear and Duo Boons.
8 free Hades 2 tools
Every page links to the ones it relates to. Start anywhere and follow the thread.
Six weapons, three Aspects each. Each Aspect changes move properties, not just numbers.
MelinoΓ«'s starting weapon. Fires mid-range projectiles and sweeps in an arc around her, rewarding players who manage Magick and hold ground rather than chase.
The fastest attacking weapon in the game. Throws blades with Special and scales harder than anything else with critical strike and backstab bonuses.
Slow, heavy, and hits harder per swing than any other weapon. Its Special blocks incoming damage outright.
Twin torches that stream homing spirit fire. The Special leaves an orbiting ring that blocks enemy projectiles while it spins.
An ammunition-based explosive: you lob skulls and must recover them. Special is a charging dash that scoops spent ammo back up.
Gauntlets that switch between fists and a shoulder cannon. Combines a defensive shield with ranged bombardment.
Each god applies a signature curse. Stacking two curses unlocks the Origination damage bonus.
After an enemy accumulates 120 damage, it detonates for an additional 120β200 lightning damage.
Knocked-back enemies are hindered and take 15β30% increased damage from all sources.
Enemy attacks have a 20β40% chance to miss entirely and deal no damage.
Enemies stop moving entirely for several seconds, or until they take a threshold amount of damage.
Afflicted enemies deal 30% less damage for 4 seconds.
Every few seconds your next Attack or Special triggers a 200β400 damage area hammer strike.
Deals 1 damage per stack per second with rapid decay. Stacks can climb into the thousands.
When a bound target takes damage, all linked nearby enemies take 30β50% of it.
Consumes Magick to activate; multiple upgrade paths are available on the talent tree.
Duo boons require specific boons from two different gods. Prerequisites matter more than rarity.
When your bolts hit an enemy suffering from Slip, they arc to nearby enemies three times for 150% chain lightning damage.
Poseidon's waves vaporise when they strike a burning enemy, causing a supercritical steam blast that consumes every Scorch stack for instant burst damage.
Every boon and tablet you find for the rest of the run has a greatly increased chance to appear as Rare or Epic.
Converts every Hera boon level you own into Zeus levels and immediately doubles the level of all your Zeus boons.
Complete loadouts with Keepsake routes, Arcana picks and boon priority.
Drop a Cast and let Aspect of Pan's seeking blades delete everything inside it. The highest sustained single-target damage setup in the game, and forgiving enough to run at high Fear.
The Moonstone Axe's Special shockwave detonates your own Cast for screen-wide damage. The strongest room-clearing build in the game and safe, because the axe can block.
Aspect of Medea turns the Argent Skull from a lobber into a melee weapon: Attack loads skulls into MelinoΓ« and the dash detonates them all at once. Enormous burst, high risk.
Every 12 hits puts you in a Serene state where the next Omega move costs nothing net and deals far more damage. Turns the staff into a repeating burst engine.
Fireballs from your Attack explode the instant your orbiting ring touches them. Keeps constant area pressure while the ring also blocks incoming projectiles.
Dashing turns you invisible; the first attack out of stealth is a guaranteed critical that also blinds. High burst with a reliable escape tool.
Phase mechanics, attack tells and the Aspects that counter them.
The first boss of the Underworld route. Hecate fights with decoys and a homing transmutation orb, so the encounter tests target identification more than raw damage output.
A three-target fight where the correct kill order matters more than damage. Scylla is protected behind a shell; her two bandmates are not.
The final boss of the Underworld route. Two phases, the second of which is a one-shot mechanic with a single safe position β the fight is about execution, not damage.